Grand Lord Lava
Passive
Passive
Thamuz inflicts a Scorch Effect when dealing damage to enemies, which deals 12 (+5% Total Physical ATK) points of Physical Damage to enemies continuously. This effect can be stacked. Also, Thamuz moves 3 faster when he's not carrying his Scythe. Increases his own Movement Speed by 25% without Scythe. Retrieving the Scythe will strengthen his next Basic Attack to deal 100% points of damage, slowing targets by 30%, and generates a gush of lava beneath the target. This lava explodes in 2s, dealing 50 (+110% Total Physical ATK) points of True Damage.
Slaughterous Scythes
Active
Thamuz tosses a pair of scythes to a designated direction. After travelling for a certain distance or hitting the first enemy hero, they deal 160 (+100% Total Physical Attack) points of Physical Damage. The scythes will then slow the enemies nearby 40% for a period of time, and deal 60 points of Physical Damage in every 0.5s. After a while, the scythes return to Thamuz, pulling enemies on the path. Thamuz can retrieve the scythes to reduce the next CD.
Chasm Leap
Active
Thamuz jumps to a designated area to deal 250 (+80% Extra Physical Attack) points of Physical Damage and slow the enemy in 2s when landing. If the scythes are still travelling they will return to Thamuz.
Cauterant Inferno
3
Active
Thamuz spouts the lava stored within his body to deal 300 (+80% Total Physical ATK) points of Physical Damage to enemies in nearby area and creates a cauterant atmosphere around him. The atmosphere lasts 9s and deals 20 (+5% Total Physical ATK) points of Physical Damage every 0.5s. Thamuz recovers 3% HP when dealing damage with Basic Attack or scyhres when this skill is active. He gains an extra 22% Attack Speed when using Cauterant Inferno.
Active
Thamuz tosses Scythe to a designated direction. After traveling for a certain distance or hitting the first enemy hero, they deal 150 (+60% Total Physical ATK) points of Physical Damage. The Scythe will then slow nearby enemies by 30% for a period of time, and deal 45 (+20% Total Physical ATK) points of Physical Damage in every 0.5s.
After leaving Thamuz for a period of time or a certain distance, the Scythe will return to Thamuz.
Thamuz can approach the scythes to retrieve them.
Active
Thamuz jumps to a designated area to deal 230 (+60% Total Physical ATK) points of Physical Damage and slow the enemy units by 25% when landing. Lasts 2s.
If the scythes are still travelling, they will return to Thamuz and Molten Scythes will reset its CD instantly.