Passive
Masha recovers her HP to the same percentage of her last HP bar by using all her energy. If all 3 HP bars exist, she can only recover the current HP bar with full HP. Not available during the battle. She will be invincible when she casts this skill.
Active
Masha awakens her Wild Power, increasing her Movement Speed by 30% and dealing Physical Damage equal to 3.5% of the target's Max HP with Basic Attacks. (If the target is a creep, deals up to 350 Damage)>
For each 1s, she will lose 0.8% of her current Max HP when Wild Power is awakened. (Based on total HP of 3 HP bars)
Passive
Masha gets Ancient Strength from Bear King and has 3 HP bars. Each time she loses 1 HP bar, she can block the damage once. She will die after she loses the last HP bar.
Each time Masha loses 1% HP, her ATK Speed will be increased by 1.2% ( Based on total HP of 3 HP bars)
Masha will get 10% Physical Lifesteal when she loses her first HP bar. Her Physical Lifesteal will be increased by 20%, and she will reduce 60% of the time being controlled when she loses her second HP bar.
Active
Masha roars forward and unleashes an energy shock to targets, dealing 200 (+100% Total Physical ATK) points of Physical Damage and slowing them by 40%. Lasts 1s.
If she hits an enemy hero, she can disarm the hit hero for 2s. Picking up weapons in advance can end the disarming effect.
Active
Masha launches a powerful charge after deducting 50% of her current HP. When she gets close to targets, she will release Thunderclap, dealing Physical Damage equal to 15% (+100% Total Physical ATK) of her max HP and slowing them by 90%. Lasts 0.5s.