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Kagura

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Kagura Stats

Battle Point Cost32000
Diamond Cost599
Movement Speed240
Physical Attack118
Physical Defense19
Magic Power0
Magic Resistance10
HP2556
Mana519
Attack Speed0.82
HP Regen Rate35
Mana Regen Rate21
ClassMage

Kagura's Rankings in Recent Tier Lists

MLBB Meta as of November

by damaged-ap
The new tier list follows after the introduction of Benedetta. The new laning system ...
S
22 more
B
24 more
D
8 more
Kagura Tier: B
Thu Nov 12 2020 13 days ago

Kagura Abilities

Seimei Umbrella Open

1
Active
Kagura moves Seimei Umbrella to the designated area, dealing 330 (+150% Total Magic Power) points of Magic Damage to enemies along thje way and slowing them by 60%. Lasts 1s.

Rasho Umbrella Flee

2
Active
With Seimei Umbrella, Kagura removes all Debuffs on her and moves in a designated direction, leaving the Umbrella behind.

Yin Yang Overturn

3
Active
With Seimei Umbrella, Kagura deals 260 (+120% Total Magic Power) points of Magic Damage, knocking back nearby enemies and slowing them by 65% for 1s.

Yin Yang Gathering

Passive
Passive
When Kagura takes Seimei Umbrella, she will gain a shield that absorbs up to 280 (+50% Total Magic Power) damage, stunning nearby enemies for 0.5s and slowing them by 60%. Lasts 2s. This effect only activates every 4.5s.

Kagura Guide

The first thing to know about playing Kagura is you should almost always take Mid lane with her. At the beginning of the match buy 1 Mana Necklace first, then prioritize Jungle Knight.

By the time you clear the first wave of minions, you'll have enough gold to buy the Jungle Knife. The next step after this is to take the buff from the jungle.

But keep in mind that if there are minions clashing at the middle of your land you should prioritize it more than jungle monsters. So once you've cleared minion waves and gotten your buff you'll be back to dealing with minions and pushing toward the first tower.

When you push towers you'll eventually get into fights with other heroes. When involved in team fights, always position your umbrella near enemies away from you so you can easily hit them and zone them out.

You should also time using your ult after your skill 1 hits an enemy. Not every time but it's a good combo to get used to using.

Kagura is good for helping out in team fights. Definitely, prioritize helping out other lanes if they get overwhelmed with minions or enemy heroes.

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