Super Magic
Passive
Passive
When Guinevere hits an enemy that is knocked airborne, the damage will be increased by 25%.
Damage dealt to enemies accumulates super magic, and the next Basic Attack will be enhanced when the magic is full - she performs a chase on the enemy, dealing (+100% Total Physical ATK)(+120% Total Magic Power) points of Magic Damage and recovering 8% of her lost HP.
Energy Wave
1
Active
Guinevere sends an energy orb to the designated direction, dealing 300 (+130% Total Magic Power) points of Magic Damage to the enemies and slowing them by 50%. Lasts 1.2s. Meanwhile, the CD of her skills are reduced by 1s.
Magic Thump
2
Active
Guinevere performs a thump to the designated place. If she hits enemies, she will knock them airborne by her super magic for 1s and deal 250 (+80% Total Magic Power) points of Magic Damage to them.
Shortly after she uses this skill, she obtains new skill Spatial Migration.
Spatial Migration
Active
Guinevere blinks to designated direction, leaving a temporary magical Image. When the Image takes damage, it will deal Magic Damage to the attackers and restore some of Guinevere's Super Magic.
Active
Guinevere completely releases her super magic, dealing 650 (+500% Total Magic Power) points of Magic Damage to nearby enemies within 2s. If the enemies are knocked airborne, they will have an extra knock-airborne effect. Each enemy will be knocked airborne additionally for 6 times. During her casting time, Guinevere is immune to Control Effects.