Caprice
Passive
Passive
Granger can fill his gun with up to 6 bullets at a time. Each 6th bullet deals Critical Damage. Granger's Basic Attack will deal more damage, but he gains 50% Attack Speed from Equipment or Emblems.
Rondo
2
Active
Granger blinks in the designated direction, and his next 2 Basic Attacks deal extra 10% of damage in 5s.
Each time Thapsody hits an enemy hero, the CD of this skill will be reduced by 0.5s.
Death Sonata
3
Active
Granger transforms his violin into a super cannon and fills it with all bullets. He then shoots 2 Super Bullets forward a time. The Super Bullet ignores Minions along the way and only hits enemy heroes. Super Bullets explode upon hititng the first enemy hero, dealing 150 (+100% Total Physical ATK) points of Physical Damage to enemies nearby and slowing them by 80%. Each time Granger shoots a Super Bullet, he can move to another location. When Death Sonata ends, the CD of this skill will be reduced by 15s for every 2 remaining Super Bullets.
Rhapsody
1
Active
Granger fills his gun with all bullets and shoots them forward. Each bullet deals 30 (+80% Total Physical ATK) points of Physical Damage to enemies.