Active
Atlas hurls chains at all nearby heroes and starts to channel dealing 225 / 350 / 475 (+75% Total Magic Power) Magic Damage to the enemies hit and slowing them by 40%.
Use again: Atlas will leap to a designated location, dragging the targets towards him rendering them airbourne, and dealing 360 / 560 / 760 (+120% Total Magic Power) Magic Damage.
Ejected State: The Mecha Sentry will immediately merge with Atlas.
(This skill can only be interrupted by
Franco Franco's Bloody Hunt Bloody Hunt and
Kaja Kaja's Divine Judgement Divine Judgment.)
The slow effect will decay over 3 seconds.
Passive
Atlas generates a Frigid Breath around him for 5 seconds each time he casts a skill. Enemies who stay in the area of Frigid Breath for 1.5 seconds will have their Movement Speed and Attack Speed reduced by 50%. The slow effect will be removed immediately when they leave the area of Frigid Breath. Atlas gains 45-80 Physical and Magic Defense inside Frigid Breath.
Active
Atlas smashes the ground and causes 3 consecutive explosions. Each explosion deals 230 / 270 / 310 / 350 / 390 / 430 (+60% Total Magic Power) Magic Damage to enemies.
Ejected State: If Atlas has ejected from his Mecha Sentry, both himself and the Mecha Sentry will cast Annihilate.
Active
Atlas enters Ejected State, gaining 40% Movement Speed and immunity to slow effects. In this state, the Mecha Sentry will follow the pilot at an increased speed.
Once they meet, Atlas will return to the Mecha Sentry, dealing 320 / 340 / 360 / 380 / 400 / 420 (+80% Total Magic Power) Magic Damage to enemies nearby and stunning them for 1 second.
Ejected State: Atlas and the Mecha Sentry, share the same HP bar and gains 50% Damage Reduction in this state.
(This skill can only be interrupted by
Franco Franco's Bloody Hunt Bloody Hunt and
Kaja Kaja's Divine Judgement Divine Judgment.)