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Skud

The Smasher
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Skud Stats

Gold Cost13888
Voucher Cost999
Max HP3563
Armor141|19%
Armor Pierce0%
Magic Defense80|11.7%
Attack Damage171
Ability Power0
Max Mana420
Movement Speed380
Magic Pierce0%
Attack Speed0%
Critical Chance0%
Critical Damage200%
Life Steal0%
Magic Life Steal0%
Cooldown Speed0%
Attack RangeMelee
Resistance0%
HP Per 5 Seconds61
Mana Per 5 Seconds15
Magic Life Steal0%
Constitution Rating9
Attack Damage Rating6
Ability Damage Rating2
Difficulty Rating5
Attack Damage171
Critical Chance0%
Life Steal0%
Cooldown Speed0%
Cooldown Speed0%

Skud's Rankings in Recent Tier Lists

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A+
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B
29 more
D
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Skud Tier: D
Sat Oct 17 2020 a month ago

Skud Abilities

Wild Beast Fury

3
Active
Skud charges for a brief period, then spins and strikes all nearby enemies, dealing 370 (+120% of AD) physical damage, knocking them back and stunning them for 0.75 seconds. Deals additional physical damage equal to 15% of the enemy's current HP (limited damage to monsters) and resets the cooldown on Furious Charge.

Power Glove

2
Active
Skud increases his attack speed by 20% and movement speed by 10% for 5 seconds.The next normal attack deal an additonal 120 (+40% of AD) physical damage to enemies and reduces their movement speed. The normal attack's damage is also increased based on time elasped between the ability use and the normal attack (20% per 0.5 seconds, up to 100%), and cannot critically strike.

Furious Charge

1
Active
Skud charges in the target direction, dealing 200 (+100% of AD) physical damage to enemies in his path and knocking them into the air for 0.5 seconds. Skud also gains 60 armor for 3 seconds.

Anabolic Rage

Passive
Passive
Every 10 seconds, Skud's next normal attack deals an additional 120% damage, restores 80 (+4% of max HP) and 30 (+3% of his lost mana) mana. Each normal attack also reduces the cooldown of this ability by 1.

Skud Guide

Skud is a Fighter who is capable of dealing destructive damage and excels in single duels. With the help of his allies, Skud can nuke down his opponents easily, however, his lacking in tankiness makes him vulnerable when fighting multiple enemies. Therefore, try not to get caught alone when facing Skud.

Abilities

Passive - Anabolic Rage

Every 10 seconds, Skuds next normal attack deals an additional 20% damage while restoring his HP and Mana. Each normal attack also reduces the cooldown of his ability by 1 second. Therefore, items with attack speed are suitable choices for Skud

Ability 1 - Furious Charge

Skud charges in the target direction dealing physical damage to the enemies in his path and knocking them into the air for 0.5 seconds. Skud stops charging when he runs into an enemy hero, Skud also gains armor for 3 seconds after casting the skill. Furious Charge can help Skud chase down or run from enemies.

Ability 2 - Power Glove

Skud infuses boiling blood into his gloves, increasing attack speed by 20% and movement speed 10% for 5 seconds. The next normal attack deals an additional physical damage to enemies and reduces their movement speed. Power Glove can be cast before using Furious Charge, in order to instantly slow the enemies and keep them from escaping.

Ultimate - Wild Beast Fury

After charging for a brief period, Skud spins and hits all nearby enemies with his fists dealing physical damage. The skill also deals additional physical damage equal to 15% of the enemies current HP and resets the cooldown on Furious Charge.

Wild Beast Fury can be used to knock off enemies when allies are in danger. Since Wild Beast Fury can reset the cooldown on Furious Charge, the ideal combo is to use Furious Charge first, followed by Power Glove to slow the enemy, then knock him off by using Wild Beast Fury, finally, finish the enemy be using Furious Charge again.

In the early game, Skud can either judge or support allies in lane. As a jungler, Skud can clear the monsters quickly thanks to his insane single target damage. After obtaining a might Golem, Skud should help out allies in lane by using his control abilities in order to build up an early advantage.

In the mid and late game, if the team has a lead, Skud can initiate team fights using Furious Charge. Since Wild Beast Fury can knock enemies away, Skud can sneak attack from behind and push enemies into allies.

If the team is at a disadvantage, Skud should not plunge into battles blindly. Afterall, Skud is a squishy fighter and can easily be killed with out the help of allies.

Instead, he should wait for the enemy Assassins to jump on allies before knocking them off and nuking them down with the help of other teammates. The team can now outnumber the opponenets and finish the fight.

Lore

He was a mobile war machine complete with blood running through his veins that was infused with demonic rage.

Skud was Mganga's proudest creation. Infused with demonic blood, he possessed an astounding destructive power and a thirst for carnage to match. His powerful fists could shake the courage of anyone who attempted to overthrow the dark rule. During the warring years, Skud was summoned to serve as Preyta's subordinate and lead the Fallen to charge forward.

The battle for the Castle of Alchemy proved to be the pinnacle of Skud's achievements. Even though he had fewer than one hundred men, he successfully led them to break through the mechanical defenses that were laid by Moen, the arms specialist. Then he single-handedly destroyed ten alchemy puppets and fought his way into the castle interior. At that moment, Omega, who had been undercover for some time, issued an order to attack. Soon Skud and his men were flooded by a sea of steel.

As he watched the Castle of Alchemy's defense rose again and found himself surrounded by enemies, Skud became infuriated beyond reproach. The demonic blood in his body started boiled and his willpower was ignited. The iron blitz could not stall his progress. The strongest of armor crumpled like paper under his fist. The enraged Skud managed to single-handedly squash the enemy counterattack. Omega grabbed Moen and fled in panic, leaving Skud and his Fallen followers to enjoy the bounty of treasures and resources left by the army.

When the battle finally ended, Skud got the reward he deserved: a set of alchemy gloves forged by Moen himself. Mganga made some adjustments that allowed the alchemy gloves to bond with Skud's demonic blood, giving him even more violent destructive powers.

"My blood is boiling again!"

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