Passive
Rourke's crossbow fires special bolts, with each bolt reducing an enemy hero's armor on hit for 6 seconds, stacking up to 12 times. Only the 2 bolts in the middle are capable of critical strikes, dealing additional damage equal to attack damage x (0.5 + 0.4 x (bolts hit -1), but buildings take normal attack damage.
Active
Rourke dashes forward and stops when he runs into an enemy, dealing 180 (+70% of AD) physical damage to the target and all nearby enemies, also stunning them and knocking them back. If he runs into an enemy hero, the cooldown of this ability is reduced by 2 seconds.
Active
Rourke dispels all control effects on himself and gains a shield that absorbs 1200. While the shield is active, Rourke is immune to control effects and converst 50% of damage dealt to additional shield value (20% for monsters and minions). Shield value may not exceed 150% of its original. Rourke also gains 50 attack damage and 120 armor for 6 seconds.
Active
For 1.5 seconds, Rourke increases his movement speed by 40% and his next normal attack fires special bolts, each dealing 225 (+75% of AD) physical damage. Reduces target movement speed if all 4 bolts hit the same enemy hero.