Active
Rouie summons an area of sacred ground in the target location, dealing 600 (+80% of AP) Magic Damage to enemies within the area, and enabling all friendly heroes to teleport to the sacred ground once within 8 seconds. The sacred ground lasts for 8 seconds and increases the attack speed of all friendly units within.
Active
Rouie summons a dimensional void. After 4 seconds, it teleports all friendly heroes (including Rouie) within the circle back to the spawn point and increases their movement speed for 3 seconds while also fully restoring HP.
Active
Stage 1: Rouie summons a circle of light in the target location that continuously attacks, with each attack dealing 75 (+20 of AP) Magic Damage.. The circle lasts for 4 seconds and silences all enemies who enter.
Stage 2: Rouie Summons a pair of wings in the target direction, dealing 300 (+80% of AP) Magic Damage to and knocking back enemies in its path. The areas that the wings pass through will continously increase the movement speed of friendly units for 4 seconds.
Passive
Increases her movement speed and the movement speed of the nearst friendly hero within a distance of 600 by 40-60 (+5 for every 3 levels).