Passive
Ishar can summon Furball to fight by her side. The little creature’s Attack Damage, Max HP, Armor and Magic Defense are subject to its master’s Ability Power. Furball’s first normal attack adds magic damage equal to 6% of target’s max HP. Furball will rush toward Ishar when it’s 12 meters or further away from her. After exiting combat, Furball will regenerate 6% of its max HP per second. It can be summoned again 15 seconds after it dies. When Ishar dies, It will enter a berserk state that doubles its Attack Speed and Movement Speed for 5 seconds.
Furball’s Attack Damage: 200 (+12 per level) (+32% of AP)
Furball’s Max HP: 3000 (+275 per level) (+96% of AP)
Furball’s Armor: 125 (+50 per level) (+24% of AP)
Furball’s Magic Defense: 90 (+40 per level) (+16% of AP)
Active
Ishar launches a Somnial Fungus, dealing 250/290/330/370/410/450 (+50% of AP) magic damage to enemies in its path. This ability is enhanced for every 2 hits it scores, creating a mushroom that can displace enemy heroes and act as an obstacle. The mushroom explodes after 2.5 seconds, dealing 300/360/420/480/540/600 (+60% of AP) magic damage to nearby enemies.
Furball: Runs towards the first target that came into contact with the Somnial Fungus and charges at the first hero hit by the fungus, dealing 125/145/165/185/205/225 (+25% of AP) magic damage and briefly slowing down the target.
Active
Ishar summons a dreamy circle that, after 0.5 second, generates a magic barrier which lasts 3 seconds.
Furball: Drawn by the circle, it leaps toward the target location and deals 500/700/900 (+50% of AP) Magic Damage upon landing while entering a dreamy state for 6 seconds, in which Furball gains +30% Damage Reduction, +100% attack speed, and inflicts 60/75/90 magic damage per second on nearby enemies.
Active
Ishar gains a shield that absorbs 300/360/420/480/540/600 (+70% of AP) damage, and increases movement speed by 50% for 2 seconds.
Furball: Upon being summoned, it flies back to Ishar immediately. When it reaches Ishar, Furball knocks enemies around her into the air for 1 second, then reduces their movement speed by 50% for 1 second after they land.