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Grakk

The Glutton
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Grakk Stats

Gold Cost13888
Voucher Cost999
Max HP4042
Armor150|20%
Armor Pierce0%
Magic Defense80|11.7%
Attack Damage158
Ability Power0
Max Mana490
Movement Speed360
Magic Pierce0%
Attack Speed0%
Critical Chance0%
Critical Damage200%
Life Steal0%
Magic Life Steal0%
Cooldown Speed0%
Attack RangeMelee
Resistance0%
HP Per 5 Seconds70
Mana Per 5 Seconds17
Magic Life Steal0%
Constitution Rating9
Attack Damage Rating3
Ability Damage Rating7
Difficulty Rating9
RolesControl
Attack Damage158
Critical Chance0%
Life Steal0%
Cooldown Speed0%
Cooldown Speed0%

Grakk's Rankings in Recent Tier Lists

Best and Worst Characters

by different-async
Here's my Tier List for Arena of Valors
A+
15 more
B
29 more
D
10 more
Grakk Tier: C
Sat Oct 17 2020 a month ago

Grakk Abilities

Blood Ritual

Passive
Passive
Whenever Grakk receives damage equal to more than 10% of his current HP in a single blow, he triggers an explosion dealing 40 (+20% of AP)(+2% of max HP) magic damage to enemies within 500 units (2-second cooldown). Grakk will also trigger an explosion 3 seconds after his death, dealing 160 (+80% of AP)(+8% of his own maximum HP) magic damage to enemies within 500 units.

Earthquake

1
Active
Grakk stomps, dealing 150 (+50% of AP) magic damage to enemies nearby and reducing their movement speed by 30% for 2 seconds. Enemies closer to Grakk take higher damage and movement speed reduction. Those who are close enough take double the damage and movement speed reduction and are silenced for 0.5 seconds.

Devil's Chain

2
Active
Grakk throws a hook to pull the first enemy hit towards him, dealing 625(+132% of AP) magic damage. After this ability has been learned, Grakk's maximum HP will be increased by 125 with each kill or assist (up to 20 times).

World Devourer

3
Active
After a short delay, Grakk pulls in enemies in front of him, stunning them and dealing a total of 1200 (+180% of AP) magic damage during the pull. Grakk also gains a shield if the ability hits at least 1 enemy. This ability must be channeled and has a maximum duration of 3 seconds. Channeling can be cancelled after 1.2 seconds.

Grakk Guide

Although categorized as a tank Grakk can either be played as a support or a mage carry depending on the team composition.

Abilities

Passive - Blood Ritual

Whenever Grakk takes damage equal to or more than 10% of his current HP he triggers an explosion dealing magic damage to surrounding enemies this passive has a 2-second cooldown. Blood ritual will also activate upon Grakks death dealing extra damage. Therefore Grakk can collect kills even when he is dead.

Ability 1 - Earthquake

Grakk stomps the ground dealing magic damage and slowing surrounding enemies. The damage and slowing effect are doubled when enemies are close to Grakk. Due to its low cooldown, Grakk can also use earthquake frequently to slow his foes.

Ability 2 - Devils Chain

Grakk throws a chain hook to pull the first enemy hit towards him. Additionally, whenever Grakk scores a kill or assists he will gain 125 points of maximum Hp up to a maximum of 20 stacks. This directional skill is Grakk's main control ability.

Ultimate - World Devourer

after a short delay, Grakk disables all enemies in front of him and continuously drains away their HP while gaining a temporary shield. This is an AoE crowd control skill that can effectively help Grakk's team win team fights.

To deal maximum damage first pull the enemy with devils chain then slow him with earthquake, followed by world devourer to complete the kill. However, sometimes earthquake and Devils chain is all it takes to score the kill.

To effectively control the enemy approach him and use earthquake first then use world devourer to disable and damage the enemy. Once the enemy tries to escape use devils chain to pull them back and score the kill. Alternatively, Grakk can initiate with devils chain and follow up with earthquake.

Overall, Grakk has the combination of formidable control abilities and incredible damage allowing him to turn around battles at ease.

Lore

Grakk was known for his brutality. As the executioner, he shackled imprisoned souls, and tore open the offending souls with his teeth to torture them. He had to pay a steep price for this though. The price was that he could no longer digest any food other than souls. He needed to devour souls to satisfy his constant hunger.

To stave off hunger during times of peace, he had to ask for help from Zephys and Nakroth; the former harvested souls while the latter past judgment. All guilty souls became his food. After the war broke out, in return for Grakk's strength, Maloch promised Grakk that he could do whatever he wanted with the enemies he captured.

The never-ending feast turned Grakk into a war maniac. With every fresh soul consumed, his power grew. He turned all of the things he could not eat into the Fallen to capture more food for him.

"I.. hunger.."

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