Passive
When Florentino exits combat, his next normal attack becomes Lunge, dealing an additional 80 (+8 every level) (+110% of AD) physical damage. Florentino's next attack within a short period of time also deals additional 10% damage. If Lunge hits an enemy hero, he heals himself for 75 (+7 every level) (+90% of AD) HP. After Lunge, Shuffle enables Florentino to move for a short distance, and his movement speed is increased by 50% for 0.5 seconds afterwards.
Active
Florentino attacks the target 3 times, each strike dealing true damage equal to 3 (+1% of AD)% of each target's max HP (up to 400 for non-hero targets). Shuffle is triggered at the end of the attacks. If Triple Threat hits an enemy hero, the cooldown of BLossom is reduced by 1 second.
1st attack: Deals 175 physical damage and reduces movement speed by 50% for 1 second.
2nd attack: Deals 175 physical damage and knocks the enemy into the air for 0.75 seconds.
3rd attack: a two-strike attack that deals 150 physical damage each.
Active
Florentino charges for a brief period before dashing forward, tossing 3 flowers and starting a duel with the nearest enemy for 5 seconds, during which the target's armor is reduced by 15% and the recovery effect from Pierce is doubled. He is immune from control effects from the targets that are not in a duel, and takes 30% less damage from those targets. Shuffle is instantly usable after the duel is over.
If the target dies during the duel, Florentino gains 20 attack damge for the rest of the match. This buff stacks up to 10 times.
Active
Florentino tosses a dart that deals 280 (+120% of AD) physical damage to the first target it hits and stuns the target for 0.75 seconds. 3 Flowers blossom next to the target for 5 seconds. If Florentino touches any of the flowers, his energy is restored by 100 and his next normal attack becomes Lunge. Cooldown for Triple Threat is also reset.