Active
Errol's demon arm transforms into an axe, attacking nearby enemies and dealing 250 (+180% of AD) physical damage as well as reducing their movement speed by 80% for 1 second. 12% of HP lost is restored if an enemy hero is hit.
When Berserk is at 5 stacks, using Boneshaver will consume all stacks, give immunity to control effects and incrase both damage and healing effects by 50% and knock enemies into the air for 1 second.
Active
Errol leaps into the air for 2 seconds after a short pause, during which he cannot be targeted and movement is permitted. He deals 40 (+12% of AD) physical damage to enemies in the target area every 0.5 seconds for 2 seconds. Each hit reduces the target's armor by 12 (stackable) for 5 seconds.
After 2 seconds, Errol's demonic arm transforms into a drill and deals 300 (+100% of AD) physical damage to nearby enemies as he falls, also knocking them in the air for 0.75 seconds.
Active
Errol turns into a phantom and dashes forward (he cannot be targetted while dashing) as his demon arm transforms into a scythe and sweeps, dealing 150 (+100% of AD) physical damage to nearby enemies. 6% of HP lost is restored if an enemy hero is hit.
If Errol runs into an enemy hero while in phantom form, the target is immolized for 0.5 seconds. Errol will immediately teleport to the other side of the target and attack with his scythe. Cooldown for this ability is reduced by 30% when this happens.
Passive
gains a stack of Berserk (lasts 5 seconds, up to 5 stacks) each time his normal attacks or abilities hit an enemy. Each stack grants Errol 2% movement speed, 12% attack speed and 6% life steal (effect reduced by 75% on non-heroes), but reduces his armor and magic defense by 3%.
every 3rd normal attack, Errol will attack with his demon arm and deal (150% of AD) physical damage.
Errol's abilites also have lifesteal effects.