Active
Enzo leaps behind a judged target, dealing 350 (+200% of bonus AD) physical damage to enemies in his path and takes 50% less damage while moving. Only judged targets can be decapitated. Passive: When Enzo kills or assists in killing an enemy hero, he gains 75% attack speed and 70% movement speed that fades over 5 seconds.
Active
Enzo charges for a short while and throws his device, dealing 300 (+140% of bonus AD) physical damage to target in its path, and judges the first target hit when the device returns. The longer he charges (up to 4 seconds), the further the device flies. Enzo gains 30% movement speed while charging, and 50% of the cooldown is returned if the cahrging is canceled by player. While Amputate is active, Enzo can use it again to throw the judged target behind him, consuming the effect in the process. Enzo gains 10% damage and takes 10% less damage while fighting a judged target. If a judged target dies while the debuff is still active, 80% of the cooldown is finished immediately.
Active
Enzo moves in the target direction and increases attack damage by 25. Judged targets will be pulled towards Enzo slightly. If an enemy far away is hit by Enzo's normal attack, the target's movement speed is reduced by 10% and Enzo's movement speed is increased by 10.
Passive
The holy power on Enzo's device deals 100% of AD physical damage to nearby enemies. Hitting enemies further away deals 35% extra damage and gives Enzo a short movement speed boost. Effects depend on Amuputate ranks.