Passive
Elandorr's normal attacks inflict Soul Seals on the target. AT 3 stacks, Soul Steal triggers an explosion dealing 150 (+30% of AD) Magic Damage to nearby enemies (this can hit critically). AFter using an ability or trieving the Soul Lamp, Elandorr's normal attacks deal an additional (+40% of AD) physical damage. After using an ability, Elandorr ca recast to return to the Soul Lamp's Location. If elandorr does not have Soul Lamp with him, increases movement speed by 30.
Active
Eland’orr awakens the Soul Lamp, knocking back enemies in the Lamp’s direction and dealing 300 (+100% of AD) magic damage. The Soul Lamp will continue to travel in the target direction.
Active
Eland’orr awakens the Soul Lamp and strikes nearby enemies twice, each hit dealing 200 (+50% of AD) magic damage.
Active
Elandorr leaves behind the awakened Soul Lamp and charges in the target's location.