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Capheny

The Gunner
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Capheny Stats

Gold Cost18888
Voucher Cost1199
Max HP3379
Armor134|18.2%
Armor Pierce0%
Magic Defense80|11.7%
Attack Damage169
Ability Power0
Max Mana0
Movement Speed350
Magic Pierce0%
Attack Speed0%
Critical Chance0%
Critical Damage200%
Life Steal0%
Magic Life Steal0%
Cooldown Speed0%
Attack RangeLong Range
Resistance0%
HP Per 5 Seconds47
Mana Per 5 Seconds0
Mana Per 5 Seconds100
Max Energy100
Magic Life Steal0%
Constitution Rating5
Attack Damage Rating5
Ability Damage Rating6
Difficulty Rating5
RolesMobility
Energy Per 5 Seconds0
Attack Damage169
Critical Chance0%
Life Steal0%
Cooldown Speed0%
Cooldown Speed0%

Capheny's Rankings in Recent Tier Lists

Best and Worst Characters

by different-async
Here's my Tier List for Arena of Valors
A+
15 more
B
29 more
D
10 more
Capheny Tier: A+
Sat Oct 17 2020 a month ago

Capheny Abilities

Fusillade

3
Active
Aquamarine opens fully and fires a barrage of shots every 0.2 seconds for 3 seconds, each wave dealing 75 (+25% of AD) physical damage and reducing the target's armor by 1.5% over 2 seconds (stackable). While firing, Capheny's movement speed is reduced by 30%.

Pulse Shot

1
Active
Aquamarine switches to Pulse Shot, increasing its firing range and changing Armorbraker to Propulsion. Pulse Shot costs 20 energy and reduces Capheny's movement speed by 40% for a short period of time. The shot deals 70 (+100% of AD) physical damage to the first target on its path, then the damage is reduced by 10% for each target it pases through, up to 50%. When Capheny's energy is below 20, Aquamarine will switch back to Rapid Shot automatically. Passive: Aquamarine will recahrge while under Rapid Shot, and normal attacks in this mode will speed up the recharging.

Armorbreaker

2
Active
Capheny removes movement speed debuffs on herself and gains 100% movement speed increase that decreases over 0.5 seconds, and instantly gains 10 stacks of armor piercing effect. Passive: Each time an attack hits an enemy while Capheny is in Rapid Shot, she gains 10 Armor Pierce (increases with level)> This effect stacks up to 10 times. When in Pulse Shot, this ability becomes a Propulsion and the related stack effect also becomes that of Propulsion.

Aquamarine

Passive
Passive
Aquamarine is a fully automatic firing solution developed by Capheny. It has two modes: Rapid Shot and Pulse shot. Capheny is able to move while firing, but only gets 2/3 Life Steal of normal Marksman, and only deals 50% damage (increases with hero level) to monsters. Aquamarine also converts attack speed bonuses from equipment into attack damage.
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