Active
Baldum stomps the ground, dealing 50 (+30% of AD) (+7% of armor) physical damage to enemies nearby (monsters take double damage) and slowing them by 30%. Enemies affected by the stomp deal 25% less physical damage to Baldum for 1 second. The cooldown of this ability is reduced by 0.2 seconds when it hits an enemy hero or a monster.
Passive
Baldum's physique grants him 18% bonus armor. His normal attacks deal an additional 20 (+3 of armor) magical damage.
Active
Baldum smashes his totem into the ground, reducing the movement speed of the enemies on along the crack by 50% for 1.5 seconds and those at the end area by 90% for 0.6 seconds. The ground then collaspes after 0.5 seconds an traps all enemies in the target area for 3 seconds, rendering them immobile. Enemies stepping into the target area will suffer a 30% movement speed loss for 0.5 seconds. Imprisoned enemies take 400 (+50% of AD) (+30% of armor physical damage, are stunned briefly and slowed by 50% for 2 seconds after they are freed.
Active
Baldum dashes forward a short distance, dealing 175 (+50% of AD) (+30% of armor) physical damage to enemies along the path. He stops when he runs into an enemy hero, the swings his totem and tosses the hero behind him, dealing additional physical damage equal to 8% of the target's maximum HP and slowing the target by 90% for 1 second.