Active
Ata raises a sunken ship that heroes cannot pass through. The ship appears for 4 sec. The instant it appears, it dealts 250 (+90% of AD) physical damage to enemies in front. While channeling. Ata remains in the Iron Body state, and casting the ability again will remove the sunken ship in advance.
Active
Ata strikes enemies in front with his anchor, dealing 150 (+50% of AD) physical damage, slowing enemies by 60% for 1.5 seconds, and knocking back enemies a small distance. If the anchor hits the terrain, Ata charges forward to that location and knocks back any enemies in his path to that point. Ata deals 150(6% of max HP) physical damage and stuns the enemies hit for 1 sec when he hits the terrain.
Active
Ata leaps up, dealing 150 (+5.5% maximum HP (+0.5% for each level) physical damage to enemies as he lands. He can then leap again in the direction of his movement and smashes the ground, dealing the same amount of damage and stuns the enemies for 0.5 seconds, during which Ata remains in the Iron Body state. When Ata's attack hit multiple enemies, damage dealt will reduce by 15% for every 1 enemy hit, with a maximum reduction of 70%. At the end, Ata can leap for the third time a distance in the direction of his movement.
Passive
HP lost of Ata is temporarily buffered. Whenever Ata deals damage to heroes/non-heroes, recovers buffered HP equal to 50%/25% of damage dealt (ignores enemy damage resistance). Buffered HP decays at the rate of 3%/sec after 7 sec. Ata's normal attacks deal an addtional 40(0.5% of max HP) physical damage.