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Arum

The Conjurer
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Arum Stats

Gold Cost18888
Voucher Cost1199
Max HP3551
Armor145|19.4%
Armor Pierce0%
Magic Defense80|11.7%
Attack Damage163
Ability Power0
Max Mana470
Movement Speed350
Magic Pierce0%
Attack Speed0%
Critical Chance0%
Critical Damage200%
Life Steal0%
Magic Life Steal0%
Cooldown Speed0%
Attack RangeLong Range
Resistance0%
HP Per 5 Seconds63
Mana Per 5 Seconds17
Magic Life Steal0%
Constitution Rating8
Attack Damage Rating4
Ability Damage Rating5
Difficulty Rating7
Attack Damage163
Critical Chance0%
Life Steal0%
Cooldown Speed0%
Cooldown Speed0%

Arum's Rankings in Recent Tier Lists

Best and Worst Characters

by different-async
Here's my Tier List for Arena of Valors
A+
15 more
B
29 more
D
10 more
Arum Tier: B
Sat Oct 17 2020 a month ago

Arum Abilities

Lion Tamer

1
Active
Arum unleashes a roar that deals 200 (+40% of AP) magic damage and summons a spirit beast. While beasts are active, using the skill again and damaging an enemy will reduce the cooldown by 50%. Arum can summon up to 3 beasts, and the number of beasts determines the power of Uncaged.

Ravenous Beasts

Passive
Passive
Arum's spirit beasts deal 25(+50% of AP)(3% of target's maximum HP) as magic damage and heals Arum for 20 (+40% of AP)(3% of hero's maximum HP) whenever the hit an enemy. If the beasts hit a minion, then Arum is only healed 1% of her maximum HP.

Snare

3
Active
Arum summons her 3 spirit beasts immediately and binds herself to the target hero for 2.5 seconds. While active, both Arum and the enemy hero are immoblized, and damage taken by either one will be replicated on the other. This spell cannot be interrupted, and Arum cannot attack or use abilites while it is active.

Uncaged

2
Active
Arum consumes all her spirit beasts to spawn a lion that charges at the target area, dealing 500 (+60% of AP) magic damage. Arum gains a short speed boost after casting. The lion charges ahead the same number of times as the number of beasts consumed. The effecst are as follows: 1st charge: reduces enemy movement speed by 50% for 1 second. 2nd charge: reduces enemy movement speed by 90% for 1 second. 3rd charge: stuns the enemy for 1 second.
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