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Arthur

The Chosen
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Arthur Stats

Gold CostFree
Voucher CostFree
Max HP3922
Armor149|19.8%
Armor Pierce0%
Magic Defense80|11.7%
Attack Damage164
Ability Power0
Max Mana0
Movement Speed390
Magic Pierce0%
Attack Speed0%
Critical Chance0%
Critical Damage200%
Life Steal0%
Magic Life Steal0%
Cooldown Speed0%
Attack RangeMelee
Resistance0%
HP Per 5 Seconds65
Mana Per 5 Seconds0
Magic Life Steal0%
Constitution Rating6
Attack Damage Rating6
Ability Damage Rating5
Difficulty Rating2
RolesMobility
Attack Damage164
Critical Chance0%
Life Steal0%
Cooldown Speed0%
Cooldown Speed0%

Arthur's Rankings in Recent Tier Lists

Best and Worst Characters

by different-async
Here's my Tier List for Arena of Valors
A+
15 more
B
29 more
D
10 more
Arthur Tier: C
Sat Oct 17 2020 a month ago

Arthur Abilities

Deep Impact

3
Active
Arthur jumps up high and crashes towards an enemy hero, dealing 750 (+130% of AD) physical damage and knocking surrounding enemies into the air for 0.5 seconds. Enemies caught in the blast radius suffer 100 (35% of AD) physical damage every second for 5 seconds.

Righteous Fervor

1
Active
Arthur powers up, raising his movment speed by 30%. During his next normal attack, Arthur leaps at his target, dealing 180 (+100% of AD) physical damage and slowing their movement by 90% for 1 second. The enemy hero damaged by this ability will be marked for 5 seconds. Marked enemy heroes will suffer additional damage from Arthur's normal attacks and abilities equal to 1% of their maximum HP as magical damage. This ability also raises the movement speed of nearby ally heroes for 5 seconds.

Holy Guard

2
Active
Arthur summons divine blades that circle around him, dealing 100 (+40% of AD)(40% of AP) magic damage per hit for 5 seconds.

Paragon

Passive
Passive
Arthur is blessed by the heavens and gains 88 armor (scales with hero level).

Arthur Guide

https://youtu.be/DjvYLPkI32E

Arthur

Hey, guys the hero we are introducing today is Arthur. Chosen as a fighter Arthur possesses exceptional tankiness and excellent damage. Although he is not regarded as a nimble fighter, attacking from brushes can make up for this slight Drawback. Since most of Arthur's abilities are melee and deep impact can deal massive damage to Squishy targets. Try to stay away from Arthur if you want to stay alive.

Abilities

Passive: Paragon

Arthur is blessed by the heavens and gains extra armor. Paragon makes Arthur extra Tanky when facing heroes with physical damage. Therefore try sticking to enemies who deal attack damage in battles

Ability 1 - Righteous Fervor

Arthur powers up raising his movement speed. During his next normal attack, Arthur leaps at his target dealing physical damage and slowing their movement speed by 90% for one second the target damaged by this ability will be marked.

Marked enemies will suffer additional damage from Arthur's normal effects and abilities equal to 1% of their maximum Hp as Magic damage. This ability also raises the movement speed of nearby ally heroes for 5 seconds, notice that righteous fervor can allow Arthur to jump over Walls.

Ability 2 - Holy Guard

Arthur summons divine blades that circle around him healing magic damage for 5 seconds since holy guard Deals Melee damage. Try to use righteous fervor first to slow down the Target before casting holy guard

Ultimate - Deep Impact

Arthur jumps up high and crashes towards his target dealing physical damage and knocks surrounding enemies into the air for 0.5 seconds. Enemies caught in the blast radius suffer physical damage every second for 5 seconds since deep impact knocks up all surrounding enemies try to cast this ability when enemies are hugging together.

Righteous Fervour can reset Arthur's normal attacks, therefore use normal attacks before and after righteous fervor in order to deal three parts of damage at once in the early game. Arthur can go to either side lane if Arthur goes to the solo lane try to farm from a safe distance and use holy guard to clear waves and protect the tower.

If Arthur chooses to support AD carry try helping the archer to take the first Might Golem in order to build up an early advantage. In the mid and late game, there are two circumstances.

If allies outnumber enemies Arthur can initiate a team fight. Thanks to his tankiness and the crowd control from Deep impact. If enemies outnumber allies do not charge blindly into enemies.

Arthur should stay with the carries and protect them from enemy assassins by slowing the enemies down using Righteous fervor as long as the carry stay alive an easy victory is assured.

Lore

"The chaos-ending Sword of Justice, and the invincible leader that brought order to the orderless!"

With the holy sword in his hand and righteousness in his heart, Arthur was the first true leader in human history. He was born in an age when faith had collapsed and the world was shrouded in darkness. Facing frenzied beasts and bloodthirsty demons, the humans lacked not only the strength to defend themselves but also guidance from the gods, which could have prevented their civil wars. This era of turmoil persisted until Arthur rose. Preaching principals of justice and honor, he started down the path of order and discipline as a knight.

Arthur's chivalry was well-received and admired by all, drawing brave human warriors from far and wide to pledge their allegiance to him. Under his leadership, they formed a valiant order of knights trained in the art of war. They marched under the banner of justice and valor in the name of Arthur. They toured the land, exterminating evil along the way. Most importantly, they established order and peace amidst the darkness, ensuring humanity's survival.

The deeds of the Order greatly impeded the demon Legion's invasion plans. Arthur had become a thorn in Maloch's side, and his knights were attacked at every turn. However, the Order was not shaken one bit. Arthur and his knights resolutely stood their ground. Their resilience and persistence inspired all.

Young men flocked at the opportunity to become a part of the Order. Any vacant positions in their ranks were promptly filled. This band of brothers, loyal to both the chivalric spirit and their leader gradually grew into a force to be reckoned with. humans, long looked down on by the other races, were finally earning the recognition and respect of all.

Even their age-long rival, the Afata, extended the hand of friendship to Arthur. The secluded Veda brought the blessings of the gods upon the Order and its knights. Arthur and his chivalric spirit gave courage to humankind and his successors, notably Thane, to pass on the torch from one generation to the next.

"The radiance of the Sword of Justice shall cast its light upon the path of every knight!"

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