Active
Allain's Sword Danace consists of 9 hits across 4 phases before entering cooldown: The first hit knocks nearby enemies away for a short distance, and the first 7 hits are a combination of (Physical Damage +40%) Physical Damage and Magic Damage, while the final 2 hits deal (Physical Damage +60%) and (Physical Damage +80%) True Damage.
Can trigger critical hits and Normal Attack on-hits effects. Number of hits is based on Normal Attack Mark stacks, and Control immunity is gained when a total of 3 stacks have been accumulated.
Active
Allain moves forward and deals 200 (+50% of AD) Physical Damage to enemies in his path, paralyzing in the first Hero (unable to move) for 1 (each Level+0.2) seconds. Stores up to 2 usages, and cooldown reduction is gained every 10 seconds.
Active
Allain disappears and locks onto a Hero. After 1.5 seconds, he lands down and deals 300 (+12% target's current HP) (every 50 Physical Damage +1%) True Damage (each Hero hit increases by 25% up to 50%).
Ultimate works differently according to enemies' relationship:
Enemy: 50% slowdown and Ultimate's damage dealt shields Allain for 3 seconds.
Ally: 50% Speed-Up and Ultimate's damage dealt shields ally for 3 seconds. Butterfly is immune to Control while locked on by Allain.
Passive
Allain's Normal Attacks consist of 7 hits across 4 phases, not affected by attack speed. Each attack will leave a stack of Normal Attack Mark. The first six hits are a combination of physical damage and magic damage, while the final hit deals True Damage. Each 1% Attack Speed Bonus grants 2 Physical Damage.
Normal Attack or Meteor Strike used to attack an enemy Hero can be stacked with Recovery, granting 2% Damage Reduction and 4% Penetration for 1.5 seconds. At 8 stacks, 8% HP lost will be recovered. At 16 stacks, HP recovery will be doubled, and stacking will disabled temporarily.